Lark's Portofolio
Lark Yan
Objective
I'm a dedicated, self-motivated and practical programmer with great passion on creating and playing fun games. I'm interested in cutting-edge technologies and perseverance to solve impossible problems.
Right now I'm pursuing my Games&Playable Media master degree in University of California, Santa Cruz. I'm open to any job opportunities relevant to programming and game development.
Experience
Flash/Mobile Game Developer at Oskoui+oskoui, Inc. (Contractor)
Los Angeles, CA From Jan. 2013 to Sep. 2013 (9 months)
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As one of the two primary developers, I worked on a multi-platform (Flash, iOS, Android) social game (Game link: http://movieslam.foxfilm.com/ ), mainly implemented gameplay and UIs
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Hand-on development experience with Flash SDK, iOS SDK, Android SDK.
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Implement data communication via Facebook APIs, backend PHP APIs
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Fix memory leak issue
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Work on responsible design for Android applications
Flash Game Developer at Turpitude, Inc.
San Francisco Bay Area, CA From June 2012 to Dec. 2012 (7 months)
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Develop new features and update existing UI and functionalists of Facebook-based Flash games.
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Develop the prototypes of other games in Flash.
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Work on the game assets through Flash Pro CS 5
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Experienced the following: Analytic systems, MongoDB.
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Web development through Ruby on Rails (game functionality update/improvement in server side)
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Work with artists, game designers, producer and back end developer
Flash/Flex Developer at Fuhu, Inc.
El Segundo, CA From Jan. 2011 to Feb. 2012 (13 months)
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The company's main Adobe AIR application (Foozkids: http://www.foozkids.com/features/fooz-kids-basic) development and maintenance
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Flash development (make a Flash version for Foozkids of AIR version)
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Developed 4 modules among the 12.
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Flex framework usage and Flex API usage (experienced on Mate Flex Framework)
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Cooperating and coordinating with artists and designers on UI implementations.
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Cooperating with front-end developers within HTML/JavaScript bridging
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Cooperating with back-end developers on Client-Server communication
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Performance optimization and code review.
Flash Game Developer at Perfect World Entertainment Inc. (Intern)
Beijing, China From Oct. 2009 to Jun. 2010 (7 months)
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One complete social platform Flash game development.
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Graphics/gameplay implementation
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Front-end and back-end communication.
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Social network API call
Languages
Java, ActionScript 3.0, Lua, C#,
C/C++, Objective-C, Ruby on Rails
Skills
Web/Mobile Game Dev, Flash/
Adobe AIR dev, Adroid/iOS dev
Corona SDK, Unity
2010 - present
2010 - present
University of California, Santa Cruz
Master of Science (MS), Games & Playable Media
2013-2014 (expected)
Beijing University of Posts and Telecommunications
Bachelor of Science (BS), Computer Engineering
2006-2010