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Lark Yan

Santa Cruz, CA 95060

951.314.5498

yyan6@ucsc.edu

Objective

I'm a dedicated, self-motivated and practical programmer with great passion on creating and playing fun games. I'm interested in cutting-edge technologies and perseverance to solve impossible problems.
Right now I'm pursuing my Games&Playable Media master degree in University of California, Santa Cruz. I'm open to any job opportunities relevant to programming and game development. 

Experience

Flash/Mobile Game Developer at Oskoui+oskoui, Inc. (Contractor)    

Los Angeles, CA     From Jan. 2013 to Sep. 2013     (9 months)

  • As one of the two primary developers, I worked on a multi-platform (Flash, iOS, Android) social game (Game link: http://movieslam.foxfilm.com/ ), mainly implemented gameplay and UIs

  • Hand-on development experience with Flash SDK, iOS SDK, Android SDK.

  • Implement data communication via Facebook APIs, backend PHP APIs

  • Fix memory leak issue

  • Work on responsible design for Android applications

 

 

Flash Game Developer at Turpitude, Inc.

San Francisco Bay Area, CA     From June 2012 to Dec. 2012  (7 months)

  • Develop new features and update existing UI and functionalists of Facebook-based Flash games.

  • Develop the prototypes of other games in Flash.

  • Work on the game assets through Flash Pro CS 5

  • Experienced the following: Analytic systems, MongoDB.

  • Web development through Ruby on Rails (game functionality update/improvement in server side)

  • Work with artists, game designers, producer and back end developer

 

 

Flash/Flex Developer at Fuhu, Inc.   

El Segundo, CA   From Jan. 2011 to Feb. 2012     (13 months)

  • The company's main Adobe AIR application (Foozkids: http://www.foozkids.com/features/fooz-kids-basic) development and maintenance

  • Flash development (make a Flash version for Foozkids of AIR version)

  • Developed 4 modules among the 12.

  • Flex framework usage and Flex API usage (experienced on Mate Flex Framework)

  • Cooperating and coordinating with artists and designers on UI implementations.

  • Cooperating with front-end developers within HTML/JavaScript bridging

  • Cooperating with back-end developers on Client-Server communication

  • Performance optimization and code review.

 

 

Flash Game Developer at Perfect World Entertainment Inc. (Intern)

Beijing, China            From Oct. 2009 to Jun. 2010      (7 months)

  • One complete social platform Flash game development.

  • Graphics/gameplay implementation

  • Front-end and back-end communication.

  • Social network API call

Languages

Java, ActionScript 3.0, Lua, C#,

C/C++, Objective-C, Ruby on Rails

 

Skills

Web/Mobile Game Dev, Flash/

Adobe AIR dev, Adroid/iOS dev

Corona SDK, Unity

2010 - present

2010 - present

University of California, Santa Cruz

Master of Science (MS), Games & Playable Media

2013-2014 (expected)

 

 

Beijing University of Posts and Telecommunications 

 

Bachelor of Science (BS), Computer Engineering

2006-2010

Education
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